SPIRITBORN THRASH + SEPAZONTEC
Last updated: 2026-05-08
SHORT ANSWER
Best practical target:
Spirit Hall: Primary Jaguar / Secondary Jaguar
Helm: Heir of Perdition
Chest: Tyrael's Might
Gloves: Paingorger's Gauntlets
Rings: Peacemonger's Signet + Band of First Breath
Weapon: Sepazontec
Key passive: Prodigy's Tempo
Thrash upgrade: Crashing for damage, Cooldown if uptime feels bad
Ravager upgrade: Carnage once uptime is stable
Best current/no-mythic route:
Spirit Hall: Primary Eagle / Secondary Jaguar
Helm: Harmony of Ebewaka
Chest: Tyrael's Might
Gloves: Paingorger's Gauntlets
Ring: Ring of Starless Skies as a stat stick
Key passive: Prodigy's Tempo
Why:
Eagle/Jaguar solves Vulnerable uptime now.
Jaguar/Jaguar wins damage later if Vulnerable is already solved.
Peacemonger + First Breath is the strongest ring target pair for this plan.
Starless is useful now, but mostly as attack speed + crit chance. Its spender power is off-plan.
SIM SNAPSHOT
Conservative local calculator, Ravager trigger mode = cast:
Current no-mythic best:
Eagle/Jaguar + Harmony + current gear = 147.54 score
Target no-mythic best:
Eagle/Jaguar + Harmony + Tyrael + Paingorger + Peacemonger + First Breath = 204.98 score
Target mythic best:
Jaguar/Jaguar + Heir + Tyrael + Paingorger + Peacemonger + First Breath = 290.99 score
Interpretation:
Do not force Jaguar/Jaguar early unless Vulnerable is covered.
Do not replace Tyrael with Jacinth unless cooldown uptime is the real blocker.
LOOT FILTER
Always show:
Sepazontec
Peacemonger's Signet
Band of First Breath
Harmony of Ebewaka
Heir of Perdition
Harlequin Crest
Andariel's Visage
Scorn of the Earth
Jacinth Shell
Paingorger's Gauntlets
Tyrael's Might
High priority stats:
Attack Speed
Crit Chance
Lucky Hit Chance
Basic Skill ranks
Thrash ranks
Cooldown Reduction
Dexterity
Max Life
Armor
Resistances
Damage Reduction
Block Chance if using Interdiction + Redirected Force
Resolve generation / max Resolve if available
Useful but lower:
Vulnerable Damage
Crit Damage
Damage to Close
Damage to Crowd Controlled
Damage to Elites
Usually hide/deprioritize:
Core Skill ranks
Vigor cost reduction
Resource generation unless testing a spender loop
Overpower
Thorns
Poison-only scaling
Centipede-only scaling
Ultimate-only damage
GEAR PLAN
Weapon:
Sepazontec locked.
Look for best Basic damage roll and useful offensive affixes.
Helm:
Current practical: Harmony of Ebewaka for Eagle/Jaguar.
Best damage chase: Heir of Perdition.
Safe mythic alternate: Harlequin Crest.
Proc/sustain alternate: Andariel's Visage.
Loyalty's Mantle only for matched Spirit Hall, mainly Jaguar/Jaguar.
Chest:
Keep Tyrael's Might.
Test Jacinth Shell only if cooldown uptime is the failure point and life sustain is stable.
Gloves:
Keep Paingorger's Gauntlets.
They are on-plan because non-Basic hits mark, then Thrash echoes Basic damage.
Rings:
Best pair: Peacemonger's Signet + Band of First Breath.
Current placeholder: Starless Skies.
Avoid Ring of Midnight Sun unless adding real Vigor spend.
Boots:
Scorn of the Earth is a test piece if using Eagle / Evade / Paingorger.
Otherwise use legendary boots for movement, defense, and aspect room.
LEGENDARY CODEX / ASPECT POWERS
Aspect priority:
S tier:
Moonrise: Basic hits stack attack speed; at max stacks gives Basic damage and movement.
Rapid: direct Basic attack speed.
Duelist's: raises max Ferocity, so it raises the attack-speed ceiling and Peacemonger payoff.
Fell Soothsayer's: Incarnate casts apply Vulnerable; Vulnerable kills echo damage.
Interdiction: Resolve stacks become Block Chance.
Redirected Force: Block Chance becomes Crit Damage; doubled briefly after Blocking.
Might: Basic Skills grant Damage Reduction.
A tier / conditional:
Unyielding Hits: strong only if Armored Hide / Gorilla uptime is reliable.
Retribution: good only if Revealing / Knock Down / Stun uptime is real.
Conceited: good only if Barrier uptime is real.
Inner Calm: bossing option if you can stand still and swing.
Test only:
Starving Ravager: only if a real Vigor loop keeps Ravager up.
Adaptability: resource generation is not the main constraint.
Edgemaster's: weaker here because this build is not spending Primary Resource.
Accelerating: off-plan because it wants Core Skill crits, not Basic spam.
Aspect type / slot pressure:
Offensive:
Moonrise
Rapid
Redirected Force
Unyielding Hits
Retribution
Conceited
Inner Calm
Edgemaster's
Defensive:
Interdiction
Might
Utility:
Duelist's
Fell Soothsayer's
Current unique setup leaves these imprint slots:
Weapon Sepazontec: no aspect.
Helm Harmony/Heir/etc: no aspect if unique.
Chest Tyrael: no aspect.
Gloves Paingorger: no aspect.
Ring Starless: no aspect.
Open legendary slots: amulet, one ring, pants, boots.
Current imprint loadout:
Amulet:
Moonrise.
This should get the amulet bonus because it is the build's best generic Basic multiplier.
Ring:
Rapid.
If Rapid is already elsewhere, use Redirected Force only when Interdiction/Resolve is online.
Pants:
Might for pushing/survival.
Interdiction instead if Peacemonger/Resolve is online and Block scaling matters.
Boots:
Fell Soothsayer's if Vulnerable is not permanent.
Duelist's if Vulnerable is solved and Ferocity scaling is the bottleneck.
Target Peacemonger + First Breath setup:
Both ring aspect slots disappear.
Keep Moonrise on amulet.
Use pants for Might or Interdiction.
Use boots for Fell Soothsayer's or Duelist's.
If helm is legendary instead of unique, put the missing Utility aspect there.
If chest is legendary instead of Tyrael, put the missing Defensive aspect there.
Full legendary fallback setup:
Amulet: Moonrise.
Ring 1: Rapid.
Ring 2: Redirected Force if Interdiction/Resolve is online; otherwise Retribution/Conceited/Inner Calm.
Helm: Duelist's or Fell Soothsayer's.
Chest: Might or Interdiction.
Gloves: Rapid if not on ring; otherwise best offensive fallback.
Pants: the other Defensive aspect.
Boots: the other Utility aspect.
ITEMIZATION BY SLOT
Weapon:
Locked unique: Sepazontec.
Loot filter: best unique power / Basic damage roll first.
Prefer: Attack Speed, Dexterity, Vulnerable Damage, Damage to Close, Crit Damage if present.
Masterwork: Sepazontec power or best Basic/offensive line.
Helm:
Unique target: Heir of Perdition for damage.
Current/practical: Harmony of Ebewaka for Eagle/Jaguar.
Safe mythic: Harlequin Crest.
Proc test: Andariel's Visage.
Legendary fallback stats: Cooldown Reduction, Max Life, Armor, Resistances, Dexterity/All Stats.
Legendary fallback aspect: Duelist's or Fell Soothsayer's.
Chest:
Default: Tyrael's Might.
Test: Jacinth Shell only if cooldown uptime is the blocker and life sustain is safe.
Legendary fallback stats: Max Life, Armor, Damage Reduction, Resistances.
Legendary fallback aspect: Might first, Interdiction if Resolve package is online.
Gloves:
Default: Paingorger's Gauntlets.
Legendary fallback stats: Attack Speed, Crit Chance, Lucky Hit Chance, Basic Skill ranks, Thrash ranks.
Legendary fallback aspect: Rapid if not already on ring; otherwise offensive fallback.
Masterwork: Attack Speed / Crit Chance / Basic or Thrash ranks.
Pants:
Stats: Armor, Max Life, Damage Reduction, Resistances.
Optional: Block Chance or Resolve-related stats if available.
Aspect: Might for survival, Interdiction for Resolve/Block scaling.
Masterwork: defensive caps first.
Boots:
Unique test: Scorn of the Earth for Eagle/Evade/Paingorger setups.
Legendary stats: Movement Speed, Evade charges or Evade CDR, Armor, Resistances, Max Life.
Aspect: Fell Soothsayer's for Vulnerable; Duelist's for Ferocity; Utility slot as needed.
Masterwork: Movement Speed only after defenses are solved.
Amulet:
Stats: Cooldown Reduction, Attack Speed if available, Lucky Hit Chance, movement, passive ranks, Dexterity.
Aspect: Moonrise.
Reason: best slot for the strongest Basic-scaling aspect.
Masterwork: CDR / attack speed / best passive rank.
Rings:
Target pair: Peacemonger's Signet + Band of First Breath.
Current placeholder: Ring of Starless Skies as attack speed / crit / lucky-hit stat stick.
Legendary fallback stats: Attack Speed, Crit Chance, Lucky Hit Chance, Vulnerable Damage, Max Life.
Legendary fallback aspect: Rapid first, Redirected Force if Block package is online.
Avoid: Midnight Sun unless the build adds a real Vigor spend loop.
Tempers to show:
Chance for Thrash to deal double damage.
Basic Skill damage.
Jaguar / Thrash attack speed.
Ravager duration.
Chance for Ravager to deal double damage.
Lucky Hit Chance.
Armored Hide / Resolve / Barrier uptime.
Armor, resists, max life as needed.
Masterworking order:
1. Attack Speed.
2. Crit Chance.
3. Cooldown Reduction.
4. Basic Skill / Thrash ranks or Sepazontec power.
5. Defensive caps: armor, resists, max life, damage reduction.
SKILL BAR
1. Thrash
2. Ravager
3. Soar
4. Armored Hide
5. Counterattack or Scourge
6. The Hunter
Skill notes:
Thrash is the damage engine.
Ravager is mandatory for extra strikes and proc density.
Soar is Vulnerable/mobility.
Armored Hide is Unstoppable/Resolve/defense.
Counterattack is dodge/defense.
Scourge is the swap if Vulnerable or control feels weak.
The Hunter is Jaguar burst and high hit count.
SKILL UPGRADES
Thrash:
Use Crashing for best damage.
Use Cooldown if Ravager, Soar, or Armored Hide uptime is not stable.
Ramping is fine for bossing, but Crashing simmed higher under current assumptions.
Ravager:
Use Duration while gearing or if uptime feels bad.
Use Carnage once uptime is stable.
Use Flurry only if cooldown cycling is still weak.
Key passive:
Prodigy's Tempo.
Adaptive Stances is test-only if attack speed feels better than ranks.
Avoid Vital Strikes for this pure Basic/Vulnerable uptime plan.
PARAGON BOARDS
Board order:
1. Start
2. In-Fighter
3. Revealing
4. Prodigy's Tempo
5. Drive
6. Convergence if points remain
Take legendary nodes:
In-Fighter:
Dodge or Block gives attack speed and multiplicative damage.
Revealing:
Lucky Hit knocks down Vulnerable enemies and gives multiplicative damage.
Prodigy's Tempo:
Thrash spam keeps the Basic repeat buff active for purchased skill ranks.
Drive:
Better if using Evade, Scorn, or Band of First Breath heavily.
Skip unless experimenting:
Spiney Skin
Bitter Medicine
Viscous Shield unless barrier scaling becomes a real plan
GLYPHS
Priority glyphs:
Menagerist
Spirit
Colossal
Hone
Exploit
Jagged Plume
Turf
Outmatch
Suggested placement:
Start:
Spirit
In-Fighter:
Colossal if Peacemonger/Resolve is online
Hone if not
Revealing:
Menagerist
Prodigy's Tempo:
Hone or Jagged Plume
Drive:
Exploit if Vulnerable is not solved
Turf if survival is the problem
Outmatch if bossing is the problem
Glyph leveling order:
1. Menagerist
2. Spirit
3. Colossal if Peacemonger is equipped
4. Hone
5. Exploit if Vulnerable is not solved
6. Jagged Plume for Eagle setups
7. Turf for pushing survival
WHEN TO SWITCH
Stay Eagle/Jaguar if:
Vulnerable uptime is not permanent.
You do not have Peacemonger + First Breath.
You are still using Harmony.
Survival or smoothness matters more than top DPS.
Switch to Jaguar/Jaguar if:
Vulnerable uptime is solved.
You have Peacemonger + First Breath.
You have Heir of Perdition or a strong matched-spirit helm plan.
You can keep attacking without downtime.
FAILURE CHECKLIST
If damage is bad:
Get attack speed.
Get Vulnerable uptime.
Get Peacemonger.
Get First Breath.
Level Menagerist and Spirit.
Check that Moonrise and Rapid are active.
If cooldown feel is bad:
Use Cooldown Thrash.
Use Duration Ravager.
Test Jacinth Shell.
Add CDR on gear.
Consider Harlequin Crest.
If survival is bad:
Keep Tyrael.
Cap armor and resists.
Add max life.
Add damage reduction.
Use Turf.
Use Might aspect if needed.
Do not switch out of Eagle/Jaguar too early.
If Starless feels wasted:
It is probably working only as a stat stick.
Replace with Peacemonger or Band of First Breath when available.